The Red Ball World is about removing red balls from the square grid, rounded grid, and rectangular grid. You will be entertaining with different views of red balls.
A. Rules of the game:
1. There are total of 10 grids with 3 shapes (square, rounded and rectangular). In those 10 grids, the red balls particularly are positioned in different styles: randomly, vertically, horizontally, on a rounded grid, and orbiting by a circle.
2. The Player will be given 2 consecutive games of the same grid (layout). If the Player passes the 1st sequence of the games, the total games played consecutively will be 18. The same sequence of the 20 games repeats over and over again, but the positions of the red balls and other balls on the grids may not be the same.
3. Anytime, if the Player fails to win the game that the Player is playing, the game number is set back to 1. The Player will lose all of other remaining bullets/small balls which are used to eliminate the red balls. The Player will be given 150 bullets for the 1st game only. Each new game will include another 10 bullets plus the remaining bullets from the previous won games.
B. How to play:
Tap onto the PLAY button or its LEFT or RIGHT to release a bullet (small ball) aiming at red balls and/or spinners.
1. To WIN: The Player has to remove all of the red balls. Each won game, the remaining bullet(s) count will be added to the next game.
2. A GAME is OVER if the Player cannot remove all the red balls, and/or has a negative remaining bullets.
C. Restriction and Penalty:
1. The Player should not TAP onto red balls in the grid. If the Player does, it will cost the Player 5 bullets per ball. This will cause Player lose the game very quickly.
2. In this version, when playing the rectangular game which contains orange ball poles, if the Player causes it collapsed, the Player will be penalized some bullets. The RedBall bar will appear, and the Player must use RedBall bar to buy The Magic Spinners to complete the game. Each costs 5 bullets. The Magic Spinner count is displayed in top section of the game. The PLAY will release the Magic Spinner first, if any. If there is no more Magic Spinner left, the small ball will be released from the PLAY bar. In some games, the Player may need a lot of Magic Spinners to pass the game.
D. Tips for playing the games effectively:
1. To win the game quickly (square grid game): aim at the spinner and release the bullet, waiting until the spinners move to the bottom of the screen then, release another bullet to another red ball (if any left). The Spinners can remove many red balls on its way to the bottom of the screen.
2. Because of the tricky positions of the red balls, and other requirements to pass each game in some grids, the Player may try to save bullets in easy games in order to use it in more difficult games.